Visual Basic: Determine Poker Hand. Project Specifications / Requirement. Assignment: Write a program that requests the five cards as input from the user, creates the related array, totals the special 0 rows and columns, uses those total to determine the type of hand using MessageBox. Poker celebrity Daniel Negreanu is made up of signed upon toward be an ambassador for the manufacturer, as stated through a short article upon Twitter yesterday. Even though Negreanu's posting captivated a good deal of congratulations towards his friends, there was moreover a. Poker Basics and Hand Rankings. For those unfamiliar with poker rules and the game of Poker, along with others who might want a refresher, this is the most basic of basic poker. The various games are based on this. Poker is a game of five card hands dealt from a 52 card deck of standard playing cards. All poker hands consist of exactly five cards.
Home > Articles > Programming > Visual Basic
␡- Programming Card Games
Few types of games are more popular than card games. Most households have a deck of cards, and probably more fortunes are won and lost over a card table than on a roulette wheel or a slot machine. That popularity crosses over to computer card games as well. The bottom line is that if you're going to be a Visual Basic game programmer, you need to know how to use VB to handle a deck of virtual cards.
Fortunately, Lady Luck is smiling upon you. In this chapter, not only will you create a class for manipulating a deck of cards, but you'll also get a full set of graphical images for your cards. If there's one thing that discourages most programmers from creating card games, it's the daunting challenge of drawing images for 52 cards—especially the face cards, which are the most graphically complex cards in the deck.
Specifically, today you'll learn the following:
How to write a class to represent a single card
How to write a class to represent a deck of cards
How to write card programs using classes
How to write a simple blackjack game
Deck-Handling Functions
In the following sections, you'll create a class that you can use to program card games. Before creating a class, however, you have to consider carefully the different ways that you must manipulate the data encapsulated in the class. After you've analyzed your game's needs, you can then write the class's functions. Unfortunately for programmers, there are more card games than craters on the moon. This makes creating a complete card class a nearly impossible task. You can never predict all the different ways that you might need to manipulate cards in your programs.
Therefore, the best you can do is to write the functions that every card game needs—such as shuffling a deck and dealing hands—and then add more specific functions as you need them. That's the approach this chapter will take with the clsCard class, which will be used in the next few chapters. After you understand how the clsCard class works, you'll be able to add any other functions that you need to create specific card games.
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Home > Articles > Programming > Visual Basic
- Programming Card Games
Poker Visual Basics
Few types of games are more popular than card games. Most households have a deck of cards, and probably more fortunes are won and lost over a card table than on a roulette wheel or a slot machine. That popularity crosses over to computer card games as well. The bottom line is that if you're going to be a Visual Basic game programmer, you need to know how to use VB to handle a deck of virtual cards.
Fortunately, Lady Luck is smiling upon you. In this chapter, not only will you create a class for manipulating a deck of cards, but you'll also get a full set of graphical images for your cards. If there's one thing that discourages most programmers from creating card games, it's the daunting challenge of drawing images for 52 cards—especially the face cards, which are the most graphically complex cards in the deck.
Specifically, today you'll learn the following:
How to write a class to represent a single card
How to write a class to represent a deck of cards
How to write card programs using classes
How to write a simple blackjack game
Deck-Handling Functions
In the following sections, you'll create a class that you can use to program card games. Before creating a class, however, you have to consider carefully the different ways that you must manipulate the data encapsulated in the class. After you've analyzed your game's needs, you can then write the class's functions. Unfortunately for programmers, there are more card games than craters on the moon. This makes creating a complete card class a nearly impossible task. You can never predict all the different ways that you might need to manipulate cards in your programs.
Poker Virtual Background
Therefore, the best you can do is to write the functions that every card game needs—such as shuffling a deck and dealing hands—and then add more specific functions as you need them. That's the approach this chapter will take with the clsCard class, which will be used in the next few chapters. After you understand how the clsCard class works, you'll be able to add any other functions that you need to create specific card games.
Related Resources
Fortunately, Lady Luck is smiling upon you. In this chapter, not only will you create a class for manipulating a deck of cards, but you'll also get a full set of graphical images for your cards. If there's one thing that discourages most programmers from creating card games, it's the daunting challenge of drawing images for 52 cards—especially the face cards, which are the most graphically complex cards in the deck.
Specifically, today you'll learn the following:
How to write a class to represent a single card
How to write a class to represent a deck of cards
How to write card programs using classes
How to write a simple blackjack game
Deck-Handling Functions
In the following sections, you'll create a class that you can use to program card games. Before creating a class, however, you have to consider carefully the different ways that you must manipulate the data encapsulated in the class. After you've analyzed your game's needs, you can then write the class's functions. Unfortunately for programmers, there are more card games than craters on the moon. This makes creating a complete card class a nearly impossible task. You can never predict all the different ways that you might need to manipulate cards in your programs.
Therefore, the best you can do is to write the functions that every card game needs—such as shuffling a deck and dealing hands—and then add more specific functions as you need them. That's the approach this chapter will take with the clsCard class, which will be used in the next few chapters. After you understand how the clsCard class works, you'll be able to add any other functions that you need to create specific card games.
Related Resources
There are currently no related titles. Please check back later.
Home > Articles > Programming > Visual Basic
␡- Programming Card Games
Poker Visual Basics
Few types of games are more popular than card games. Most households have a deck of cards, and probably more fortunes are won and lost over a card table than on a roulette wheel or a slot machine. That popularity crosses over to computer card games as well. The bottom line is that if you're going to be a Visual Basic game programmer, you need to know how to use VB to handle a deck of virtual cards.
Fortunately, Lady Luck is smiling upon you. In this chapter, not only will you create a class for manipulating a deck of cards, but you'll also get a full set of graphical images for your cards. If there's one thing that discourages most programmers from creating card games, it's the daunting challenge of drawing images for 52 cards—especially the face cards, which are the most graphically complex cards in the deck.
Specifically, today you'll learn the following:
How to write a class to represent a single card
How to write a class to represent a deck of cards
How to write card programs using classes
How to write a simple blackjack game
Deck-Handling Functions
In the following sections, you'll create a class that you can use to program card games. Before creating a class, however, you have to consider carefully the different ways that you must manipulate the data encapsulated in the class. After you've analyzed your game's needs, you can then write the class's functions. Unfortunately for programmers, there are more card games than craters on the moon. This makes creating a complete card class a nearly impossible task. You can never predict all the different ways that you might need to manipulate cards in your programs.
Poker Virtual Background
Therefore, the best you can do is to write the functions that every card game needs—such as shuffling a deck and dealing hands—and then add more specific functions as you need them. That's the approach this chapter will take with the clsCard class, which will be used in the next few chapters. After you understand how the clsCard class works, you'll be able to add any other functions that you need to create specific card games.
Related Resources
There are currently no related titles. Please check back later.